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(I liked the idea of an animal sculpture in the 'garden'.) I eventually replaced it. Originally, the metallic mouth near the big monster teleporter was a demented fox statue. So, I went with metal textures and a few others in an attempt to create my 'garden'. Originally I tried to use vine textures along with the CEMENT9 texture, but the vine textures didn't really work. Map Notes : I had this idea revolving around a sort of twisted garden, that was, somehow, having its own dream. I remember I was rather pleased at the time that I'd figured out how he made his 'mouths' :)Īdditional metal texture from the Gothic Textures pack, created by Team Gothic. The big worm head/tunnel thing by Huy's work in his Deus Vult maps. Originally the map ended just prior to the final revenant room, however people suggested I increase the map length slightly as they felt it was a little short. The only thing I had planned in my head was the start: I wanted the player to start outside, and drop into the cavern. However, I liked the theme of an underground cavern of sorts, so I kept it. Map Notes : Like Python, the original layout was incredibly cramped, and I simply wasn't satisfied with it. The green textures are simple colour/palette shifts of id softwares original textures. Even after I re-built the map (including the out-door section), the name stuck. I gave it the name 'python' because I felt that best illustrated just how constricting the map was. It was tiny and cramped and incredibly difficult. The map I originally ended up with wasn't the one you've played. It was going to be tough as hell, and mostly have slime, metal and green brick textures. Map Notes : I had originally planned to just make a small, green map. You MAY distribute this WAD, provided you include this file, with Seriously, go have some fun! It's not like I'm getting paid for this. GLPr-Boom+ seemed to have some problems with Map03.Īuthors MAY use this level as a base to build additional levels.
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: Not sure! Has been tested in ZDoom, GZDoom, Pr-Boom+. Known Bugs : Currently there's quite a few small things that might need fixing. I hope you enjoy them!Įditor(s) used : Doom Builder 2, XWE, Photoshop So, I decided to go and make my own 'dream' map set. It always seemed to me that authors either made good looking WADs, or really hard WADs, and that finding maps which combined the two was always very difficult. I'd always wondered why it was almost impossible to find 'slaughter' maps that looked nice. Other Files By Author : Some other maps included in the wad 'Macabre.wad'.ĭescription : Sunder is a set of extremely difficult maps that should work in any limit-removing port. Email Address : Reach me at the Doomworld forums.
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